GamerGate (GG)
The Most Important Event you are not Allowed to Publicly Discuss
“No force on earth can stop an idea whose time has come”
―Victor Hugo
“Our society, after all, operates on guilt, which often serves only to obscure
its real workings and to prevent obvious solutions.”
—Frank Herbert, Dune Genesis
GamerGate is maybe the most important event of the past 20 years which never receives mainstream media coverage. Lomez will be publishing an in-depth history of GamerGate, to serve as an official record going forward, and that’s crucial as part of building a foundation for a new culture — fighting the narrative war over how history is remembered, how history is interpreted, what events are recognized as significant and influential moments in culture, and how Western identity is defined.
GamerGate was only possible because a generation of incompetent Leftists inherited an empire built on propaganda that came without a legible instruction manual. Leftists forgot how to run their imperial machine. Video games sedated young white men, funneling their energy into a simulation of achievement, an illusory power fantasy of digital significance. Leftists forgot that porn, video games, movies, junk food, and other passive consumption activities primarily existed to prevent young white men from doing anything useful with their lives. And this zone of sedation was viewed as another industry to conquer so that DEI activists could bully the video game industry into providing overproduced elites with fake jobs.
This event was important for several reasons.
GamerGate exposed American Sharia laws. It unveiled the shibboleths, religious taboos, and blasphemy codes which were considered more important than Constitutional protections on “free speech”. A gulf emerged between written laws, and selective enforcement.
GamerGate was maybe the first time in 50 years that Leftists suffered a real, measurable defeat.
It functioned as a generational awakening: a catalyst that activated a decentralized army of shytpoasters, bloggers, podcasters, streamers, journalists, and RW activists.
It mapped out in real-time the architecture and OODA loop of the Leftist hivemind, providing empirical data on how the swarm intelligence perceives, coordinates, reacts, propagates… and suffers damage.
It educated critics of the hegemonic monoculture that rules the Global American Empire.
But I think the most important aspect of GamerGate was that it disproved the narrative illusion that everyone more or less accepted as conventional wisdom, the bedrock of the uniparty worldview. Before GamerGate, it was taken as a self-evident fact that America was a capitalist country, and that all of the evil in the world was caused by Wall Street corporations chasing “shareholder value” and advancing “the profit-motive”. Capitalism and racism were the invisible demons which could be used as scapegoats for anything bad that ever happened at any point and at any place in American society.
Leftism could do anything it wanted, no matter how dumb, destructive, intrusive, or evil — and then blame capitalism and racism for the consequences.
This illusion was shattered by GamerGate.
Video game companies did everything they could to lose money, contaminate their product, obliterate their brand’s reputation, disrespect both their most loyal fans and their most numerous customers… all part of a desperate, unrewarded attempt to cater to promiscuous, mentally-ill attention whores who didn’t even enjoy video games.
Capitalism no longer made sense as a descriptive analytical tool for the patterns on display.
It was a “teachable moment”.
A cultural crossroads.
People didn’t have the words to define what they were seeing. In retrospect, America has been ruled since WW2 by the slow-creeping religion of Gay Race Communism, which is the belief that hierarchy is evil, white men are evil, civilization is oppressive, technology is sinful, criminals are sacred, the most ugly and unhappy people in the world need to be given moral and legal authority to use the Global American Empire to terrorize anyone they dislike (which includes everyone, these maladjusted misfits also hate themselves), and that at all costs humanity must be repurposed in the pursuit of racial, sexual, financial egalitarianism.
This is a religion.
And specifically, it’s a religious jihad, an all-consuming moral crusade which desires to conquer the world and force everyone to bow and worship the idols of Gay Race Communism. If Gay Race Communism succeeded in conquering the world, the next step would be to fight a brutal series of endless civil wars and internal purges, persecuting anyone who seemed to lack enthusiasm for the eternal project of reshaping humanity into something inhuman.
Freedom at all costs; liberation from reality itself.
An impossible dream, but that’s the whole point.
The funniest aspect of GamerGate (and there are many) was that marginal feminists Zoe Quinn and Anita Sarkeesian ended up testifying in front of the UN about how people ridiculed them on the Internet. At the time, this was taken seriously as a geopolitical crisis.
It demonstrated that Leftism is unable to back down. No microaggression is too small to escalate to an international incident.
If you call women rude slurs on the Internet, Libtards feel totally justified sending a SWAT team to your house to [redact] your pet squirrel.
Sometimes people ask what it would be like to live in a RW version of the Global American Empire; what it would look like if we permanently defeated Leftism, transforming Clownworld into BasedWorld.
One answer is that the Wikipedia page for GamerGate would carry /ourguys/ version of events, and it would ridicule Zoe Quinn and Anita Sarkeesian as dumb sluts who attempted as subversive entryists to corrupt a masculine hobby they didn’t care about, attracting the well-deserved ridicule of young men who only wanted to be left alone.
GamerGate was the first Act of a John Wick movie, where a retired hitman is provoked to come out of retirement, and then he savagely reminds everyone of why they should’ve left him alone.
President Donald Trump was the second Act of the John Wick movie, where a bunch of mischievous keyboard warriors trolled their way to victory, restructuring the global financial system while bringing an end to the Clinton and Bush family dynasties that had dominated domestic American politics for thirty years.
There’s one important thing that’s been lost since GamerGate (GG) and the Meme War of 2016, which is the adolescent fun, transgressive irreverence, and juvenile sense of humor which once characterized the RW youth. There was a brief window when video game enthusiasts believed they could meme their way to victory (they did), win a landslide election (they did), and reverse imperial decline (they didn’t). Ten years have passed since then. Countless accounts have been banned, doxxed, deplatformed, debanked. Dissidents have been prosecuted and imprisoned. The presidency of 2016 was stalled out and subverted, the election of 2020 was stolen, the election of 2024 almost ended in an assassination on live television. Covid lockdowns crashed the economy and trapped everyone in their homes, while Antifa and Black Lives Matter rioted outside in the name of George Floyd.
At some point, it stopped being fun, and the contest turned into a forever war.
Comedy turned serious.
But it should be remembered that in the aftermath of GamerGate, humor and a playful, childish energy fueled the engine of RW victories. That’s the secret ingredient.
Samizdat is the key to winning.
Always remember to keep having fun, and keep laughing, because our enemies are ridiculous.









Imagine sedating people to keep them docile, then spraying them with mace because you didn't like the sound of them snoring. They were dreaming peaceful dreams, and now they're your waking nightmare. That's basically what happened.
Good article, but I would argue the left won gamergate, but it was a pyrrhic victory. AAA games still have ugly girlbosses and progressive ideology, but they radicalized millions of young men in the process.